Sound Design & SFX

Sound design that makes the world feel alive

We create immersive ambiences, sound effects, and sonic moments for themed attractions, from concept to install-ready delivery.


Perfect for


  • Queues & pre-shows (atmosphere, story hints, transitions)
  • Dark rides & coasters (scene accents, stingers, creature/vehicle sounds)
  • Themed areas (multi-zone soundscapes that hold up for hours)
  • Escape rooms (puzzle feedback sounds, tension building, environment loops)


"... If guests can close their eyes and “feel the place,” the sound design is working...."

What sound design does for your attraction


  • Immersion (the world feels real)
    • Layers of ambience + details that make the space believable.
  • Clarity (guests understand moments)
    • Sonic cues that support story beats, safety and pacing.
  • Consistency (it works every day)
    • Loop-safe assets and versions that translate to real speaker systems.

How we build a sonic world

Ambience (bed) Details (SFX) Moments (stingers) Voice (if needed) Music (optional)

We start with a believable base layer, then add details and “story moments” so the sound feels designed, not random.


Typical deliverables


  • Ambience loops (short/medium/long; day/night variations if needed)
  • SFX library (one-shots + variations to avoid repetition)
  • Scene stingers (reveals, hits, tension rises, comedic moments)
  • Transitions (space-to-space, scene-to-scene)
  • Voice processing (radio/PA, creature FX, environmental filtering)
  • Mix-ready stems (helps multi-zone systems and future updates)
  • Delivery package (named files, versions, loop notes, loudness notes)


Need effects to hit on exact cues? Add Show Control + Implementation (sync + commissioning support).

How the project runs


  • Brief + references
    • ​Story beats, set design, timing, speaker layout (if known).
  • Sound palette
    • We define the “materials” of the world: textures, signature sounds, do’s/don’ts.
  • Prototype (early approval)
    • A short soundscape demo so you can approve direction fast.
  • Build + variation
    • We create loops, details, and moment cues with enough variation to stay fresh.
  • Delivery + integration support
    • Install-ready files + notes; optional on-site tuning and sync support.


We keep feedback simple: short review rounds at clear milestones.

Related work

Ridderstrijd

Avonturenpark Hellendoorn


Outdoor experience audio with a focus on immersive worldbuilding and technical integration.

Novo Mundo

Hof van Eckberge


Jungle ambience (multi-layer & surround)

 De Rioolrat

Avonturenpark Hellendoorn


Sewer ambience + creature details (loop pack)

Choose the level of support

Package A

Soundscape Starter

1 signature ambience + variation set

A small SFX pack for key moments

Package B

Full Area Sound Design

Multi-layer ambiences + detail library

Stingers + transitions

Deliverables for long daily playback

Package C

Sound + Sync

Full sound design

Integration + timing support (show-control / triggers)

Best for story scenes and repeatable show moments

FAQ


Can you do sound design without music?

Yes, sound design can stand on its own, and we can also collaborate with an existing composer.


Will loops sound repetitive after hours?

We design loops with variation and layering to keep them feeling alive.


Do you deliver files ready for installation?

Yes, versions, stems, and clear naming/notes for handover.


Can you sync SFX to ride timing or effects?

Yes, via our show-control / implementation support.

Let’s build your sonic world

Send us your concept art, story beats and any timing notes. We’ll suggest a sound approach and the best deliverables for your system.

 You can also email us directly: info@evrstmusic.com